DevContest

Programación C++ con Unreal Engine

Vamos a conocer el Pipeline de trabajo entre C++ y el Editor Unreal Engine para programar un videojuego Triple A. Veremos cómo configurar el IDE con las cargas de trabajo y a comunicarlo con el Editor de Unreal. Aprenderemos cómo usar el Unreal Property System e implementaremos Plantillas para crear y exponer Componentes. Por último, […]

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